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!-- My tourist planner -->

Api's

Node.js

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Recently I started out making Api's. The api you find here I made for a Uni-project called My Tourist planner.

This project simulates an IOT device, it can be placed on a bike and give tourists directions and information about local sights.

we used some cool techniques, like kafka and docker.

Programming languages:

Javascript, Java, Python

Frameworks & Libraries:

Node.Js

Tools:

Visual Studio Code, Kafka, Docker, MongoDB, Postman

Techniques:

Clean-code

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Click to dilate.

To-do

ReactNative

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This is my first React native project. A very simple todo-list app.

I started creating this app to learn React native And to get started using and learning Redux.

Programming languages:

Javascript, Html, Css.

Frameworks & Libraries:

React Native, Redux

Tools:

Visual Studio Code

Techniques:

MVC

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My

Travel Planner

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I created this travel planner as an assignment for a frond-end developer job.

The goal of this project is to learn the React framework and work with the Transavia Api to create a simple travel planner.

The scope of this project ends were the user buys a ticket. The project was built in about a week.

Programming languages:

Javascript, Html, Css.

Frameworks & Libraries:

Axios, React.

Tools:

Visual Studio Code, Transavia API, Trello, LucidChart.

Techniques:

low fidelity wireframes.

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UAP

project

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This uni-project aims to help employees and costumers keep a safe distance form one another.

It features an User application for general settings and can give helpfull insights into unsafe encouters

Programming languages:

C, C#, Sql, Html, Javascript.

Frameworks & Libraries:

.Net Core, Vue, Vuex, Axios, Tailwind.

Tools:

Visual Studio, Visual Studio Code, Node.js, MSSSMS, Trello, Figma, LucidChart.

Techniques:

User centered design, Scrum, Remote, Ms Teams.

Hardware:

Bluetooth 5.2, Microcontroller.

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XAleste

SHMUP

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XAleste is a personal project which has been loads of fun to create.

While setting the basics of this game, I focussed on Preformance and created methods to easily add more content.

Scaleability is key in any project and this is especialy true in a one man dev team.

Even though XAleste is a work in progress, it's a lot of fun to play.

Download links are on the XAleste page, where you can also find more info.

Programming language:

C#

Tools:

Visual Studio, Unity2D, Cosmigo Promotion NG, Trello, Github.

Techniques:

Design Patterns, Clean-code.

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Galaxy

Quest

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This uni-project was made using JavaFX with a custom renderer.

Galaxy Quest is a fun and difficult game where the objective is to get a High score.

The grid is made up of nodes that only know their neighbours and what is on them.

There are comets to watch out for as well as pathfinding pirates that are out to destroy the player ship.

Once you visit all planets, a wormhole appears that will lead you to safety.

Programming language:

Java.

Frameworks & Libraries:

JavaFX 14, Java jdk 11, jUnit 5.

Tools:

IntelliJ, Trello, LucidChart, Maven.

Techniques:

UML, Agile.

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Bug

Game

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This uni-project is a test project we made before creating Galaxy Quest.

The objective is to move the ladybug over the grid and eat al the lice that appear.

It was very helpfull to get to now how to work with grids, and rendering of objects

Programming languages:

Java.

Frameworks & Libraries:

JavaFX.

Tools:

IntelliJ, Cosmigo Promotion NG.

Techniques:

Github, Ms Teams.

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Artemis

Turn based RPG

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Artemis is the first game I created.

When creating this game I learned a great deal about game design, it was also my first time coding in C#, and also my first Unity project.

It forced me to learn about github and version control.

It was a great output for my recently acquired Pixel art skills.

There are many things I learned while creating this game, but most of all I learned the importance of Scaleability and clean code.

Programming language:

C#

Tools:

Visual Studio, Unity2D, Cosmigo Promotion NG, Github.

Techniques:

Clean-code.

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